Update on the new UI + New Shader!

We’re advancing slowly but surely.
Some major (in the long run) changes were applied to the equipment system with more options.
We also got a new Shader for the game. Originally, we couldn’t use it because an update the 5.5 update of the engine (Unity) changed some core features of the lighting system which make the old version of the Shader not working anymore with PBR materials.
Now that it’s fixed, we’re back with a kind of serious comic-like result!

The UI is also advancing also quite a lot since the last update.

Main menu with the new:

Options Menu:

Editor Menu (allow access to both the Heroes and Loadout customization menus):

Preview (still work-in-progress) of the Loadout Menu:

Preview (work-in-progress) of the Human’s male menu:

Though it’s hard to see here, each menu is part ...

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New UI designed for the project!

You might wonder why we’re so excited by this, but the UI in a fighting game with so much customization is something quite hard to achieve!

After all, considering that up to 4 players might “customize” their character makes the game a button-fest with LOTS of buttons on screen.

To give you an idea of the evolution of the UI of the project over the course of a month:

Early, there wasn’t much focus on aesthetics or style, but more on “what should appears and how big”.
With this in mind, we made a UI that could fit in a screen resolution as small as 800×600 pixels.

Then, it came clear to use that it damn too small for any actual information to be read in those tiny squared zones.
Of course, on a 2K or 4K screen (as the UI was adaptive), it had plenty of space, but it wasn’t really interestin...

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The project website is LIVE!

Great news!

As you can obviously notice, Brawl Legacy’s official website is now LIVE!

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